#pragma once
/*
 *   HTTPVirtualDisplay Channel Output for Falcon Player (FPP)
 *
 *   Copyright (C) 2013-2018 the Falcon Player Developers
 *      Initial development by:
 *      - David Pitts (dpitts)
 *      - Tony Mace (MyKroFt)
 *      - Mathew Mrosko (Materdaddy)
 *      - Chris Pinkham (CaptainMurdoch)
 *      For additional credits and developers, see credits.php.
 *
 *   The Falcon Player (FPP) is free software; you can redistribute it
 *   and/or modify it under the terms of the GNU General Public License
 *   as published by the Free Software Foundation; either version 2 of
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, see <http://www.gnu.org/licenses/>.
 */

#include <mutex>
#include <thread>
#include <vector>

#include "VirtualDisplay.h"

#define HTTPVIRTUALDISPLAYPORT 32328

class HTTPVirtualDisplayOutput : protected VirtualDisplayOutput {
public:
    HTTPVirtualDisplayOutput(unsigned int startChannel, unsigned int channelCount);
    virtual ~HTTPVirtualDisplayOutput();

    virtual int Init(Json::Value config) override;
    virtual int Close(void) override;

    virtual void PrepData(unsigned char* channelData) override;
    virtual int SendData(unsigned char* channelData) override;

    void ConnectionThread(void);
    void SelectThread(void);

private:
    int WriteSSEPacket(int fd, std::string data);

    int m_port;
    int m_screenSize;

    int m_socket;

    std::string m_sseData;

    volatile bool m_running;
    volatile bool m_connListChanged;
    std::thread* m_connThread;
    std::thread* m_selectThread;

    std::mutex m_connListLock;
    std::vector<int> m_connList;
};
